Announcements

As you may have noticed, the podcast has been on an unplanned and unannounced hiatus. We apologize for the lack of content and communication. However, we are back! Monday, May 11, the podcast will return with an episode on one of 2014’s biggest games, Dragon Age Inquisition. Paul and I both spent a lot of time with this game, and we’re eager to finally air our thoughts.

We have several other big episodes planned in the coming weeks. Also on the docket are Code Name S.T.E.A.M., Middle Earth: Shadow of Mordor, Splatoon, and Super Smash Bros. for Wii U. With E3 next month we have plans for pre- and post-show episodes as well. It’s an exciting time for gaming and for Turtle Jump.

As always we love to hear from our readers and listeners. If you have a question or topic you’d like us to discuss, send an email to letters@turtlejump.com. We’ll read it on the air and you’ll become instantly famous among our small listener base. Some of our best episodes have come from answering listener mail.

We look forward to recording, and we hope to hear from you!

#60 | Zelda Delay

Hi! And welcome to the Turtle Jump Show: the video game podcast of your hearts, and ours. To our great dismay, Nintendo recently announced that the new Zelda for Wii U, previously slated for this year, has been delayed. We will not be receiving the game in stores this year, nor will it be present at E3 2015. Join us as we rant and rave about our major disappointment and give our two-cents about how Nintendo could try to fill the Zelda-shaped hole in our hearts this year.

Send letters to: letters@turtlejump.com

Twitter: @turtlejumpshow

Check out this episode!

#59 | Nintendo Mobile

Hi! And welcome to the Turtle Jump Show: the video game podcast of your hearts, and ours. Nintendo recently announced a partnership with DeNA for developing games on mobile platforms. They also mentioned that their new console, dubbed NX, is in development. We give our thoughts, wants, and expectations.

Send letters to: letters@turtlejump.com

Twitter: @turtlejumpshow

Check out this episode!

#58 | OlliOlli 2: Welcome to Olliwood

Hi! And welcome to the Turtle Jump Show: the video game podcast of your hearts, and ours. This week we talk about OlliOlli 2: Welcome to Olliwood, the indie skateboarding game from Roll7, now available on PS4 and Vita. We also discuss Titanfall, amiibo, and bacon donuts. 

Send letters to: letters@turtlejump.com

Twitter: @turtlejumpshow

Check out this episode!

#57 | Game Length

Hi! And welcome to the Turtle Jump Show: the video game podcast of your hearts, and ours. This week we discuss video game lengths. Are games too long? Are they too short? Does a game’s length affect its value? How do you even measure game length, anyway? We give our thoughts in this episode. 

Send letters to: letters@turtlejump.com

Twitter: @turtlejumpshow

Check out this episode!

#56 | The Legend of Zelda: Majora’s Mask 3D

Hi! And welcome to the Turtle Jump Show: the video game podcast of your hearts, and ours. This week we discuss The Legend of Zelda: Majora’s Mask 3D, the remastered edition of the acclaimed Ocarina of Time sequel. Join us as we travel to the land of Termina, doomed to be destroyed by the falling moon, and relive the same three days in a quest to stop the mischievous Skullkid and return the stolen Majora’s Mask to the Happy Mask Salesman. 

Send letters to: letters@turtlejump.com

Twitter: @turtlejumpshow

Check out this episode!

The Year that was All Zelda, All the Time

Official Logo by Nintendo

 

Hey gang,

So we mentioned a little journey I went on back in 2011, when I attempted to play through all of the Zelda games in a row. This was, of course, in celebration of the 25th Anniversary of Zelda. While I didn’t make it all the way through before Skyward Sword landed in November of that year, I did get half way through the last one, Twilight Princess. As requested by Allen, I am posting a link below to a series of articles that I was writing at the time, chronicling my adventures. I only ever finished the first three articles, but hey, what can you do? Ah, the things we mean to do but never get around to…

Enjoy, Zelda fans:

http://sethvstheflyingsaucers.blogspot.com/p/year-of-zelda-celebrating-zeldas-25th.html

*Logo officially created and owned by Nintendo, not the TJ boys. We just love it.

One Year Later…

The time has come to bid a fond farewell to 2014 and to embrace the bright future of 2015. Recently, Allen and I were discussing just that, and we determined that we should start naming each year, with a focus on gaming. Of course, 2013 was The Year of Luigi, there was no question there. But what about 2014? It would be easy to look back and say it was The Year of Smash. Or perhaps, it was The Year of Destinies. Or maybe, it was the Year of Another CoD, the Year of the Zelda Reveal, or for some of you out there, the Year that Gaming Stood Still. But this article isn’t about you, reader. It’s about me. So the question at hand is, what was last year all about for me?

A BLEAK PREDICTION

Twenty-fourteen was the year that began with a thousand questions. If you don’t believe me, just go check out Episode 10 of our Podcast, where we looked forward at the next twelve months before us in both anticipation… and apprehension. It is no secret that, here at Turtle Jump, we fancy ourselves Nintendo Fanboys. This is undeniable in the light of our backlog of episodes, of which more than half are based on games played exclusively on Nintendo consoles. With that being said, January 2014 found both of us in a state of concern for the gaming company of our hearts. Since the launch of the Wii U, Nintendo had dug themselves in a financial and critical pit of despair. Sales for the home console were abysmal, gaming websites took to the interwebs to poke fun at them every chance they got, and even the dyed-in-the-wool fanbase, like us, found themselves shaking their heads and averting their eyes. Reading each new piece of press concerning the Wii U was like witnessing a car accident: unbearable to watch, but impossible to look away.

This time last year, I was a stalled gamer. I’d enjoyed my time playing Super Mario 3D World, but essentially every other game I turned to left me with a sour taste. The landscape of Gaming was not what I thought it would be. The Xbone and PS4 had landed, but to little or no effect. Call of Duty wasn’t enough to sell me a console. There were just no games out there to play. Nothing was calling to me anymore, I had no drive to go out. I walked into stores like GameStop and left without even considering a purchase. There was nothing to entice me, to draw me in, and I felt myself slipping away from the medium altogether.

THEN EVERYTHING CHANGED

By the time June arrived, I’ll admit I had all but given up. We had already been given two consecutive E3’s that promised to show Nintendo’s hand and really turn things around for the Kyoto-based company. I went into last year’s conference with equal parts anticipation and dread.I certainly never saw it coming when they came out swinging with more new IP announcements than I can ever remember seeing from them at a single conference: Splatoon? Captain Toad? Mario Maker? All of these and more rekindled within me that fire that had dwindled down to no more than a flickering spark. Could we really be on the precipice of something unforgettable? Could Nintendo, going on their third year on a “doomed” console, turn things around for the better?

Yes. We could.

Maybe you disagree? Maybe you weren’t impressed by Nintendo’s outing, or by Sony’s, or Microsoft’s. As the summer wound down, I found myself fervently searching for news on my favorite gaming sites. I sat and watched gameplay videos, read journalist’s impressions on the hottest new titles, and even began expanding my horizons. In September, I purchased a Playstation 4, along with Destiny. And over the next two months, I was captivated by the pure, unadulterated fun of playing online with my partners in crime. I found myself falling for a FPS for the first time since Halo 2. I was a new man, driven by a need to play that I hadn’t felt in ages.

And that same fervor that drove me to my PS4 for Destiny has bled over into new games, new experiences, and a love for gaming that I feared I would lose until the next incarnation of Zelda. Destiny fed into Super Smash Bros. (for 3DS and Wii U). SSB fed into Dragon Age: Inquisition, which turned me on to a brand new franchise that I will now revisit for years to come. From Dragon Age I fell into A Dark Room (iOS), Majora’s Mask 3D, and Pokemon: Alpha Sapphire. Now I have a slew of games on my list for 2015, from Code Name S.T.E.A.M. to The Witcher 3, and there’s no end in sight.

Gaming is now more vibrant and alive to me than it has been since I was a young boy. Perhaps 2014 was, for you, the Year that The Media Killed Gaming. Maybe it was the year you lost interest, or the year you got too busy for games. For me? 2014 was The Rebirth of Gaming. From the remains of what was once my love for the gaming arose a fiery, majestic creature, bursting from the ashes and burning bright for all to see. One year later, the Gamer was Reborn in me.

Turtle Jump: The Blog

Many of you already know of Turtle Jump, the video game podcast of your heart, and ours. Recently, said podcast published its 50th episode. We hope to see fifty more, and fifty more after that. However, today I am here to announce a new endeavor. With the milestone of fifty episodes, it is time that we expand our territories to the realm of the written word. Turtle Jump: The Blog is the next step in the Turtle Jump franchise of gaming media.

The blog is intended to complement the content of the podcast. Where the back-and-forth format of the show presents a diversity of opinions that play off each other, the blog will allow each of us to explore our thoughts in more depth. Perhaps a topic gets only a cursory mention in the half hour of a typical episode. A blog post may dive deeper into that topic and provide a more focused look at an idea. Our goal is that the blog pairs well with the podcast just as a fine cheese pairs well with a gourmet cracker.

Some aspects of the blog are still under construction. The current design is not final, and it is likely to change in small increments as I learn how to WordPress. We welcome your feedback! As always, you can contact us on twitter through @TurtleJumpShow. Letters for the podcast can be directed to letters (at) turtlejump.com. Finally, our blog features a comment section, and we would love to see some good discussion there. I am looking forward to seeing the fruits of this new step in Turtle Jump history.

-Allen